

A good example of these stats in action is in the item Emperor Hairpin which has +3 DEX, +3 AGI and +10 evasion:įor one-handed users, the total bonuses work out to be: Every point of DEX is +0.5 accuracy for one-handed weapons and 0.75 accuracy for two-handed weapons. Every point of STR is +0.5 attack for one-handed weapons and +0.75 attack for two-handed weapons (this two-handed setting may differ from server to server but this is the most popular setting). Getting a metric on what your hitrate is during a fight can be done using the Deeps plugin which will be discussed more in tip 12.įor this tip, some of the core stats affect your combat stats. The minimum possible hit rate is 20% and the maximum is 95%. There is a hard floor and hard cap to any player or monster's hit rate. This is why accuracy is so important in EXP groups. That's not a great rate at all and the only significant way to compensate for it is to build up your accuracy stat. what this means is that before accuracy and evasion are even considered, your base hit rate against an EXP party mob post-level-penalty is going to be about 75% - 8*2% or 59%. I'm going to use the number 8 as an easy, round number to work with. At the lower levels, monsters that check as IT in EXP camps are typically about 7-10 levels above your party. This should also give clarity on why it feels like Incredibly Tough (IT) monsters can feel so evasive in EXP parties. For example, on the very popular Battle Gloves when you see the +3 accuracy and +3 evasion stats on it, it should come to mind now that what these gloves are giving you is +1.5% hit rate against monsters and -1.5% hit rate for the monsters against you.

This should give more clarity on what an item does when you come by it and see the the accuracy or evasion stat on it. For example, if you are fighting a monster 5 levels above you, you take a -10% hit rate penalty down to 65% rate if acc and eva are equal. If an attacker has 110 accuracy and his target has 100 evasion, the chance to hit is 80%.Įvery level difference between two entities is also + or - 2% hit rate. When accuracy and evasion are exactly equal, the attacker has a 75% chance to hit the target. Every 1 point of evasion your target has is -1 accuracy for you. If you do not know how accuracy works, every +2 accuracy is 1% hit rate bonus. If you ever want to reference the conquest point item lists without having to be at the gate, the following wiki pages will help you out:ĭuring the first tip I mentioned an accuracy boost for having Signet on. If you do not know where to spend your points, it's the same NPCs that give you signet, the guards in your home nation that stand at the gates to the wilderness areas. Mufflers) so definitely keep that in mind. When you get to rank 3 later it will open up more items to spend points on (like the desirables: M.C. S: Royal Spearman's Horn (conquest ranking 2nd+)īut be sure to visit the auction house to check the going rate for all of the point items available to you and make the decision what will net you the most gil OR if you see something that you like for your job you can spend points and keep it.

Knife (conquest ranking 2nd+ place)ī: Decurion's Shield (conquest ranking 1st place)ī: Decurion's Dagger (conquest ranking 2nd+ place) The rank 2 items cost 2000 conquest points and the most desirable ones from each nation tend to be I'd recommend doing the rank missions to get to rank 2 pretty quickly, you can do them at level 10 pretty easily for every nation. When you start out you'll be rank 1 and the rank 1 items are not that great.
#Signet toau ffxi for free#
This is an extra boost of income for newer players that you get pretty much for free since you'll getting EXP anyway. For tip #2, speaking of conquest points, don't forget to spend them.
