
Killing a boss through a Boss Mission (ex. Most Sub-Abilities, Ninja Tools, and Companions spawn at a certain location at a set time with a certain chance in the form of scrolls.

Scrolls are a mechanic brought back from Naruto Beyond. It takes roughly ten seconds for the combat log status to end if none of the reasons above happen during that interval. Reasons for a player getting combat logged include: attacking someone (this includes players, NPCs, and training logs), being attacked/taking damage, recently dying or being defeated. The purpose of combat logging is to prevent players from exiting the game to preserve their bounty/reputation when faced with a disadvantageous situation. When a player is combat logged, they will face the penalty of having their bounty/reputation wiped to half of the original value when they leave the game, though there is no penalty for resetting while combat logged. Not to be confused with training logs, combat log is a status indicated by a red skull icon next to the player's character's username. Switching between loadouts have a one minute cooldown. The player cannot switch between their movesets while in the Combat Log status. The first moveset is available to every player, while the next four are locked behind the Bloodline Bag Gamepass. They can be used to save your current Elements, Bloodlines, Kenjutsus, and Sub-Abilities in your kit and load them at a later time. Move Sets are a mechanic that can be found in the in-game menu of Shindo Life.

Bloodlines and Elements level up by gaining EXP when the user does missions or hits training logs, with a higher level giving access to more abilities for the user. Each Bloodline and Element has a certain percentage of being obtained, though this does not mean a user is guaranteed to obtain said Bloodline or Element after rolling the amount indicated by the denominator (a user is not guaranteed to get a Bloodline with a 1/200 rarity if they use 200 spins). Here, a player can customize their character's appearance, and use spins to roll for Bloodlines and Elements. To access the customization menu, press the upwards arrow upon joining the game to a game mode called "Edit". If the player has at least 6,200 stat points invested into TAI, they gain the Wide Dash passive ability, allowing the player to dash a further distance.

There are also moves to extend or can only be used during aerial combos, mainly certain Jujutsu Arts and specifically Fist Style: 9th Dance.
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Once in an aerial combo, the user can either melee attack three times before sending the target away with a powerful kick, pressing Q causes the user to kick the target downwards before flipping away, or by pressing the Space Bar key for PC players and jumping for mobile players, which causes the user to deliver a powerful kick towards the target. There are Bloodline moves such as Six Path: Spirit Bomb Air Combo, Rengoku Style: Samurai Combo, Fist Style: 6th Dance that are capable of placing the user and the target in an aerial combo. In order to create an aerial combo, the player must either do three melee attacks, pressing jump afterwards, or doing a rush attack by pressing the 'W' key twice and hitting the target. Body Replacement goes on a 15 second cooldown when this mechanic is used.Īerial combos are a mechanic that the player can use when in combat. If done incorrectly, the player is punished by their block being undone. If done correctly, the player teleports a short distance away from the opponent and stuns them enough for the player to punish them with their own combo. It can only be done when the player has been dealt 150,000 damage. Perfect blocking is when a player blocks another player's melee attack and clicks left click on their mouse for PC players in a small window of time. A player's hunger can also be indicated by the ramen bowl icon next to their character's username or RP name, with a green icon indicating high hunger and a red one indicating low hunger. It takes roughly 20 minutes for a player's hunger to be almost completely depleted from max, at which point a notification will appear at the bottom right of their screen reading "You are starving, go eat some ramen for HP regen". Hunger can be restored at ramen shops, which are located in the five main villages, but will slowly deplete over time.

Players with max or high hunger will have a slightly faster health regeneration rate than players with little to no hunger. Hunger is a mechanic that affects the health regeneration of a player.
